![]() ![]() My concern are the polygroups, as told I need them to proper rig my clothes in Poser in the set up room.Īs the same time, as soon my shirt is extracted in Zbrush,īefore go to Poser, let say as exp that I want go to 3ds max first for generate the uv map, then move to Poser to rig the shirt and do final render. Please remember that I dont have experience, just learning, so my silly question. I'm already able to use uv master in Zbrush and I know much better 3ds max with its modifiers, in this case uvw unwrap, I'm not asking how to do uv map! Reading your unswer I Obviously did not make you understand so: I'm interesting in learning and use my mesh for personal stuff. The clothes are for personal use only, I'm a beginner, just learning, So before exporting the shirt to Poser I would like to texture it, could you be so kind explain to me how to make uv coordinates?Įxplain to me please your work around, if you would like to make a clothes for Victoria 4, extract it as exp in Zbrush, then, before go to Poser for the rig, what you do to make uv map? Do you asigne uv map in Zbrush then eventually do the texture too or you move to another application, Exagon, 3ds Max, Maya,etc? I said that cause, before go back to Poser I tried to import my shirt obj done in Zbrush to 3ds Max obviously ending up with an object, my shirt made by many split polygroups with unwelded overlapping vertex where polygroups meet. Once it's extracted in Zbrush I must import it to Poser as a props, as an obj, with all the polygroups on so I can rig it in setup room thanks to Poser 9 and pro 2012 new futures if I export as a single polygroup I must reasign polygroups first by a 3th party application, "polygroups editor" and, if I can, I prefer to pass that, do not buy another application. What I would like to ask is about make uv coordinates for my shirt: I'm already able to bring my new shirt props back to Poser, give a proper rig in setup room trough a blank cr2, correct problems in joint editor window, etc. I would like to make a simple clothes for Victoria 4, I export her to Zbrush, I extract a mesh from her body, a simple shirt really tight just to learn how to do it. Clothing, table cloth, curtains drape and deform just as they do in real-life, while hair can be grown, styled and controlled dynamically as if blown by the wind.Here my beginner question hoping I can make you undertand: Poser includes automatic keyframe creation, non-linear animation, lip syncing and a walk simulator to simplify the animation process.ĭynamic props and bullet physics move with your figure and add realism, bounce and jiggle to your animations. Poser’s animation tools help you create stunning, realistic animations without much of the repetitive work involved in animating figures. Customize your final output in many styles, including photorealism, sketch, cartoon, silhouette, real-time comic book mode and more. Create renders with natural lighting, shadows, subsurface scattering for realistic looking skin, caustics and volumetrics for smoke, fog and cloud effects. Poser’s powerful lighting and rendering tools deliver high-quality artistic effects. ![]() Quickly and easily create shape variations with Poser’s brush based morphing tools. All features and models are provided in a natural 3D environment for realistic depth, lighting and shadowing on any figure in any pose. For those who require finer control full body morphs, facial expression morphs, and bone rigging are available for any figure. Click-and-drag to sculpt faces, pose body parts, or create various ethnic varieties. Human and animal models are included for you to start designing and posing immediately. ![]() Poser makes working with the human form easily accessible with an intuitive user interface. Design with the human form for art, illustration, animation, comics, web, print, education, medical visualization, games, storyboarding, pre-visualization and more! Poser delivers the power of interactive 3D figure design, offering infinite opportunities to portray human diversity, form and expression. Whether you create for interactive media, animation or the web, there’s always a need to integrate the human form. Thousands of poses, morphs, clothing, hair, materials, and accessories are included. Figures are pre-rigged so artists can click-and-drag to pose body parts, sculpt faces, or create ethnic varieties. With Poser, human and animal models are prepared for you to start designing and posing immediately. Easily Create 3D Character Art and Animationĭiscover the Art of the Human Form with Poser ![]()
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